..
AbsoluteNode.cs
[Format]Run code formatting
9 年前
AbsoluteNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
AbstractMaterialNode.cs
[Format]Run code formatting
9 年前
AbstractMaterialNode.cs.meta
[Material Graph]Refactoring graph architecture.
9 年前
AddNode.cs
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
9 年前
AddNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
BlendNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
BlendNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
ClampNode.cs
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
9 年前
ClampNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
ColorNode.cs
Added NodeModificationScope for the onNodeModifiedCallback
8 年前
ColorNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
CombineNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
CombineNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
DivNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
DivNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
DotNode.cs
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
9 年前
DotNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
FresnelNode.cs
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
9 年前
FresnelNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Function1Input.cs
[Format]Run code formatting
9 年前
Function1Input.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Function2Input.cs
[Format]Run code formatting
9 年前
Function2Input.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Function3Input.cs
[Format]Run code formatting
9 年前
Function3Input.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
FunctionMultiInput.cs
[Material Graph] Rename and reorganise the repository.
8 年前
FunctionMultiInput.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
LengthNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
LengthNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
LerpNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
LerpNode.cs.meta
[shader graph] add lerp node.
9 年前
MaterialSlot.cs
[Format]Run code formatting
9 年前
MaterialSlot.cs.meta
[Material Graph]Refactoring graph architecture.
9 年前
MaxNode.cs
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
9 年前
MaxNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
MinNode.cs
[Format]Run code formatting
9 年前
MinNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
MultiplyNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
MultiplyNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
NormalNode.cs
[Format]Run code formatting
9 年前
NormalNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
NormalizeNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
NormalizeNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
PixelShaderNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
PixelShaderNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
PowerNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
PowerNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Precision.cs
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Precision.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewMode.cs
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
PreviewMode.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewProperty.cs
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
PreviewProperty.cs.meta
[shader graph]Data refactor 3
9 年前
PropertyNode.cs
Added NodeModificationScope for the onNodeModifiedCallback
8 年前
PropertyNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
PropertyType.cs
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
PropertyType.cs.meta
[shader graph]Data refactor 3
9 年前
QuantizeNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
QuantizeNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
ReflectNode.cs
[Format]Run code formatting
9 年前
ReflectNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
ScreenPosNode.cs
[Format]Run code formatting
9 年前
ScreenPosNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
SinNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
SinNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
SinTimeNode.cs
[Format]Run code formatting
9 年前
SinTimeNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
SlotValue.cs
[Format]Run code formatting
9 年前
SlotValue.cs.meta
[shader graph]Update update some nodes to have multiple outputs.
9 年前
SmoothStepNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
SmoothStepNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
SubtractNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
SubtractNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
SwizzleNode.cs
[Material Graph] Rename and reorganise the repository.
8 年前
SwizzleNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
TextureNode.cs
Added NodeModificationScope for the onNodeModifiedCallback
8 年前
TextureNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
TimeNode.cs
[Format]Run code formatting
9 年前
TimeNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
TitleAttribute.cs
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
TitleAttribute.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
UVNode.cs
[Format]Run code formatting
9 年前
UVNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
UnpackNormalNode.cs
[Format]Run code formatting
9 年前
UnpackNormalNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Vector1Node.cs
Added NodeModificationScope for the onNodeModifiedCallback
8 年前
Vector1Node.cs.meta
[Shader graph]Add float input node
9 年前
Vector2Node.cs
Added UI for Vector{2,3,4}
8 年前
Vector2Node.cs.meta
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Vector3Node.cs
Added UI for Vector{2,3,4}
8 年前
Vector3Node.cs.meta
[Shader Graph]
9 年前
Vector4Node.cs
Added UI for Vector{2,3,4}
8 年前
Vector4Node.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
ViewDirectionNode.cs
[Format]Run code formatting
9 年前
ViewDirectionNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
WorldPosNode.cs
[Format]Run code formatting
9 年前
WorldPosNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前