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39 行
1.2 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[VolumeComponentEditor(typeof(LinearFog))]
public class LinearFogEditor : AtmosphericScatteringEditor
{
private SerializedDataParameter m_FogStart;
private SerializedDataParameter m_FogEnd;
private SerializedDataParameter m_FogHeightStart;
private SerializedDataParameter m_FogHeightEnd;
public override void OnEnable()
{
base.OnEnable();
var o = new PropertyFetcher<LinearFog>(serializedObject);
m_FogStart = Unpack(o.Find(x => x.fogStart));
m_FogEnd = Unpack(o.Find(x => x.fogEnd));
m_FogHeightStart = Unpack(o.Find(x => x.fogHeightStart));
m_FogHeightEnd = Unpack(o.Find(x => x.fogHeightEnd));
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
PropertyField(m_FogStart);
PropertyField(m_FogEnd);
PropertyField(m_FogHeightStart);
PropertyField(m_FogHeightEnd);
}
}
}