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Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
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AbstractNodeEditorView.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
AbstractNodeEditorView.cs.meta Add back surface master node editor in inspector 7 年前
GraphInspectorView.cs Full-resolution preview in blackboard 7 年前
GraphInspectorView.cs.meta #31 Graph inspector now lives inside graph editor window (also, it works again!) 8 年前
NodeEditorHeaderView.cs Update to work with trunk 7 年前
NodeEditorHeaderView.cs.meta Preliminary vertex shader support 7 年前
ShaderLayerview.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ShaderLayerview.cs.meta refactoring material graph to allow for layered materials. 7 年前
ShaderPropertyView.cs Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public 7 年前
ShaderPropertyView.cs.meta UIElements-based shader properties in inspector 7 年前
StandardNodeEditorView.cs dirty first pass pass architecture. 7 年前
StandardNodeEditorView.cs.meta #31 UIElements-based graph inspector 8 年前
SurfaceMasterNodeEditorView.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SurfaceMasterNodeEditorView.cs.meta Add back surface master node editor in inspector 7 年前