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Tim Cooper fafb59af Run code formatter. 7 年前
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MaterialSubGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MaterialSubGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
SubGraph.cs Run code formatter. 7 年前
SubGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
SubGraphOutputNode.cs Run code formatter. 7 年前
SubGraphOutputNode.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前