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14 行
417 B
14 行
417 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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// The settings here are per frame settings. They can be changed by the renderer based on its need each frame.
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public class LightingSettings
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{
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public float diffuseGlobalDimmer = 1.0f;
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public float specularGlobalDimmer = 1.0f;
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}
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}
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