您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

42 行
766 B

#ifndef __SHADERBASE_H__
#define __SHADERBASE_H__
#ifdef SHADER_API_PSSL
#ifndef Texture2DMS
#define Texture2DMS MS_Texture2D
#endif
#ifndef SampleCmpLevelZero
#define SampleCmpLevelZero SampleCmpLOD0
#endif
#ifndef firstbithigh
#define firstbithigh FirstSetBit_Hi
#endif
#endif
#define __HLSL 1
#define public
#define unistruct cbuffer
#define hbool bool
#define _CB_REGSLOT(x) : register(x)
#define _QALIGN(x) : packoffset(c0);
float FetchDepth(Texture2D depthTexture, uint2 pixCoord)
{
return 1 - depthTexture.Load(uint3(pixCoord.xy, 0)).x;
}
float FetchDepthMSAA(Texture2DMS<float> depthTexture, uint2 pixCoord, uint sampleIdx)
{
return 1 - depthTexture.Load(uint3(pixCoord.xy, 0), sampleIdx).x;
}
#endif