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27 行
932 B
27 行
932 B
//
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// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugViewMaterial.cs. Please don't edit by hand.
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//
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#ifndef DEBUGVIEWMATERIAL_CS_HLSL
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#define DEBUGVIEWMATERIAL_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields
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//
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#define DEBUGVIEWVARYING_TEXCOORD0 (1)
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#define DEBUGVIEWVARYING_TEXCOORD1 (2)
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#define DEBUGVIEWVARYING_TEXCOORD2 (3)
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#define DEBUGVIEWVARYING_TEXCOORD3 (4)
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#define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5)
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#define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6)
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#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7)
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#define DEBUGVIEWVARYING_VERTEX_COLOR (8)
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#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields
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//
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#define DEBUGVIEWGBUFFER_DEPTH (10)
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#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11)
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#endif
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