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16 行
591 B

using System;
namespace UnityEditor.ShaderGraph
{
public struct MatrixNames
{
public const string Model = "UNITY_MATRIX_M";
public const string ModelInverse = "UNITY_MATRIX_I_M";
public const string View = "UNITY_MATRIX_V";
public const string ViewInverse = "UNITY_MATRIX_I_V";
public const string Projection = "UNITY_MATRIX_P";
public const string ProjectionInverse = "UNITY_MATRIX_I_P";
public const string ViewProjection = "UNITY_MATRIX_VP";
public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP";
}
}