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41 行
1.2 KiB

using UnityEngine;
using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Noise Sine Wave")]
class NoiseSineWaveNode : CodeFunctionNode
{
public NoiseSineWaveNode()
{
name = "Noise Sine Wave";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Noise-Sine-Wave-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("NoiseSineWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string NoiseSineWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None, -0.5f, 0.5f, 1, 1)] Vector2 MinMax,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
{precision} sinIn = sin(In);
{precision} sinInOffset = sin(In + 1.0);
{precision} randomno = frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453);
{precision} noise = lerp(MinMax.x, MinMax.y, randomno);
Out = sinIn + noise;
}
";
}
}
}