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35 行
908 B
35 行
908 B
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Basic", "Divide")]
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public class DivideNode : CodeFunctionNode
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{
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public DivideNode()
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{
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name = "Divide";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Divide-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Divide", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Divide(
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[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
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[Slot(1, Binding.None, 2, 2, 2, 2)] DynamicDimensionVector B,
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[Slot(2, Binding.None)] out DynamicDimensionVector Out)
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{
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return @"
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{
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Out = A / B;
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}
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";
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}
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}
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}
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