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36 行
978 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Advanced", "Posterize")]
class PosterizeNode : CodeFunctionNode
{
public PosterizeNode()
{
name = "Posterize";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Posterize-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Posterize", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Posterize(
[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In,
[Slot(1, Binding.None, 4, 4, 4, 4)] DynamicDimensionVector Steps,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = floor(In / (1 / Steps)) * (1 / Steps);
}
";
}
}
}