您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Peter Bay Bastian b5df720c Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit 7 年前
..
CubemapPropertyChunk.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
CubemapPropertyChunk.cs.meta Added nodes 7 年前
MaterialNodeExtensions.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MaterialNodeExtensions.cs.meta Extension method for `INode.RequiresTime` 7 年前
PropertyCollector.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PropertyCollector.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
ShaderGenerator.cs Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit 7 年前
ShaderGenerator.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TextureType.cs Working: Properties window + new master node. 7 年前
TextureType.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前