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87 行
3.0 KiB

using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
/* [Serializable]
[Title("Master/Specular")]
public class SpecularMasterNode : AbstractSurfaceMasterNode
{
public const string SpecularSlotName = "Specular";
public const int SpecularSlotId = 2;
public const string LightFunctionName = "StandardSpecular";
public const string SurfaceOutputStructureName = "SurfaceOutputStandardSpecular";
public SpecularMasterNode()
{
name = "SpecularMasterNode";
UpdateNodeAfterDeserialization();
}
protected override int[] surfaceInputs
{
get
{
return new[]
{
AlbedoSlotId,
NormalSlotId,
EmissionSlotId,
SmoothnessSlotId,
OcclusionSlotId,
AlphaSlotId,
SpecularSlotId
};
}
}
protected override int[] vertexInputs
{
get
{
return new[]
{
VertexOffsetId
};
}
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(VertexOffsetId, VertexOffsetName, VertexOffsetName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(SpecularSlotId, SpecularSlotName, SpecularSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
// clear out slot names that do not match the slots
// we support
RemoveSlotsNameNotMatching(
new[]
{
AlbedoSlotId,
NormalSlotId,
EmissionSlotId,
SpecularSlotId,
SmoothnessSlotId,
OcclusionSlotId,
AlphaSlotId
});
}
public override string GetSurfaceOutputName()
{
return SurfaceOutputStructureName;
}
public override string GetLightFunction()
{
return LightFunctionName;
}
}*/
}