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71 行
1.9 KiB

using System;
using System.Linq;
using System.Reflection;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public class SubGraphOutputControlAttribute : Attribute, IControlAttribute
{
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
if (!(node is SubGraphOutputNode))
throw new ArgumentException("Node must inherit from AbstractSubGraphIONode.", "node");
return new SubGraphOutputControlView((SubGraphOutputNode)node);
}
}
public class SubGraphOutputControlView : VisualElement
{
SubGraphOutputNode m_Node;
public SubGraphOutputControlView(SubGraphOutputNode node)
{
m_Node = node;
Add(new Button(OnAdd) { text = "Add Slot" });
Add(new Button(OnRemove) { text = "Remove Slot" });
}
void OnAdd()
{
m_Node.AddSlot();
}
void OnRemove()
{
m_Node.RemoveSlot();
}
}
public class SubGraphOutputNode : AbstractMaterialNode
{
[SubGraphOutputControl]
int controlDummy { get; set; }
public SubGraphOutputNode()
{
name = "SubGraphOutputs";
}
public virtual int AddSlot()
{
var index = GetInputSlots<ISlot>().Count() + 1;
AddSlot(new Vector4MaterialSlot(index, "Output " + index, "Output" + index, SlotType.Input, Vector4.zero));
return index;
}
public virtual void RemoveSlot()
{
var index = GetInputSlots<ISlot>().Count();
if (index == 0)
return;
RemoveSlot(index);
}
public override bool allowedInRemapGraph { get { return false; } }
}
}