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34 行
1.1 KiB

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class LayerWeightsOutputNode : AbstractMaterialNode, IOnAssetEnabled
{
public LayerWeightsOutputNode()
{
name = "LayerWeights";
}
public override bool allowedInRemapGraph { get { return false; } }
public override bool allowedInSubGraph { get { return false; } }
public void OnEnable()
{
var layeredGraph = owner as LayeredShaderGraph;
if (layeredGraph == null)
return;
var goodSlots = new List<int>();
foreach (var layer in layeredGraph.layers)
{
AddSlot(new Vector1MaterialSlot(layer.guid.GetHashCode(), LayeredShaderGraph.LayerToFunctionName(layer.guid), LayeredShaderGraph.LayerToFunctionName(layer.guid), SlotType.Input,0));
goodSlots.Add(layer.guid.GetHashCode());
}
RemoveSlotsNameNotMatching(goodSlots);
}
}
}