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48 行
1.0 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public class ShaderPropertyAdded : GraphChange
{
public ShaderPropertyAdded(IShaderProperty shaderProperty)
{
this.shaderProperty = shaderProperty;
}
public IShaderProperty shaderProperty { get; private set; }
}
public class ShaderPropertyRemoved : GraphChange
{
public ShaderPropertyRemoved(Guid guid)
{
this.guid = guid;
}
public Guid guid { get; private set; }
}
public class LayerAdded : GraphChange
{
public LayerAdded(LayeredShaderGraph.Layer layer)
{
this.layer = layer;
}
public LayeredShaderGraph.Layer layer { get; private set; }
}
public class LayerRemoved : GraphChange
{
public LayerRemoved(Guid id)
{
this.id = id;
}
public Guid id { get; private set; }
}
}