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40 行
950 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableTexture
{
[SerializeField]
private string m_SerializedTexture;
[Serializable]
private class TextureHelper
{
public Texture texture;
}
public Texture texture
{
get
{
if (string.IsNullOrEmpty(m_SerializedTexture))
return null;
var tex = new TextureHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex);
return tex.texture;
}
set
{
if (texture == value)
return;
var tex = new TextureHelper();
tex.texture = value;
m_SerializedTexture = EditorJsonUtility.ToJson(tex, true);
}
}
}
}