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35 行
1.0 KiB

using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SamplerStateMaterialSlot : MaterialSlot
{
public SamplerStateMaterialSlot()
{
}
public SamplerStateMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStage shaderStage = ShaderStage.Dynamic,
bool hidden = false)
:base(slotId, displayName, shaderOutputName, slotType, shaderStage, hidden)
{
}
public override SlotValueType valueType { get { return SlotValueType.SamplerState; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.SamplerState; } }
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
}
}
}