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28 行
897 B

using System;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class BitangentMaterialSlot : SpaceMaterialSlot, IMayRequireBitangent
{
public BitangentMaterialSlot() : base()
{}
public BitangentMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, space, shaderStage, hidden)
{}
public override string GetDefaultValue(GenerationMode generationMode)
{
return space.ToVariableName(InterpolatorType.BiTangent);
}
public NeededCoordinateSpace RequiresBitangent()
{
if (isConnected)
return NeededCoordinateSpace.None;
return space.ToNeededCoordinateSpace();
}
}
}