您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
86 行
3.1 KiB
86 行
3.1 KiB
Shader "Hidden/HDRenderPipeline/DrawTransmittanceGraph"
|
|
{
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
Cull Off
|
|
ZTest Always
|
|
ZWrite Off
|
|
Blend Off
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: until we go further in dev
|
|
|
|
#pragma vertex Vert
|
|
#pragma fragment Frag
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Include
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#include "ShaderLibrary/Common.hlsl"
|
|
#include "ShaderLibrary/CommonMaterial.hlsl"
|
|
#define USE_LEGACY_UNITY_MATRIX_VARIABLES
|
|
#include "../../ShaderVariables.hlsl"
|
|
#include "../../Material/SubsurfaceScattering/CommonSubsurfaceScattering.hlsl"
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Inputs & outputs
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
uint _UseDisneySSS;
|
|
float4 _HalfRcpVarianceAndWeight1, _HalfRcpVarianceAndWeight2;
|
|
float4 _ShapeParam, _TransmissionTint, _ThicknessRemap;
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Implementation
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
struct Attributes
|
|
{
|
|
float3 vertex : POSITION;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
struct Varyings
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
Varyings Vert(Attributes input)
|
|
{
|
|
Varyings output;
|
|
output.vertex = TransformWorldToHClip(input.vertex);
|
|
output.texcoord = input.texcoord.xy;
|
|
return output;
|
|
}
|
|
|
|
float4 Frag(Varyings input) : SV_Target
|
|
{
|
|
float d = (_ThicknessRemap.x + input.texcoord.x * (_ThicknessRemap.y - _ThicknessRemap.x));
|
|
float3 T;
|
|
|
|
if (_UseDisneySSS)
|
|
{
|
|
T = ComputeTransmittanceDisney(_ShapeParam.rgb, float3(0.25, 0.25, 0.25), d, 1);
|
|
}
|
|
else
|
|
{
|
|
T = ComputeTransmittanceJimenez(_HalfRcpVarianceAndWeight1.rgb,
|
|
_HalfRcpVarianceAndWeight1.a,
|
|
_HalfRcpVarianceAndWeight2.rgb,
|
|
_HalfRcpVarianceAndWeight2.a,
|
|
float3(0.25, 0.25, 0.25), d, 1);
|
|
}
|
|
|
|
// Apply gamma for visualization only. Do not apply gamma to the color.
|
|
return float4(sqrt(T) * _TransmissionTint.rgb, 1);
|
|
}
|
|
ENDHLSL
|
|
}
|
|
}
|
|
Fallback Off
|
|
}
|