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319 行
13 KiB
319 行
13 KiB
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEngine.Rendering;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public static class EditorReflectionSystem
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{
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const HideFlags k_ReflectionSystemDictionaryHideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.DontSaveInBuild;
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public static bool IsCollidingWithOtherProbes(string targetPath, ReflectionProbe targetProbe, out ReflectionProbe collidingProbe)
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{
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ReflectionProbe[] probes = Object.FindObjectsOfType<ReflectionProbe>().ToArray();
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collidingProbe = null;
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foreach (var probe in probes)
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{
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if (probe == targetProbe || probe.customBakedTexture == null)
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continue;
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string path = AssetDatabase.GetAssetPath(probe.customBakedTexture);
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if (path == targetPath)
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{
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collidingProbe = probe;
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return true;
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}
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}
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return false;
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}
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public static bool IsCollidingWithOtherProbes(string targetPath, PlanarReflectionProbe targetProbe, out PlanarReflectionProbe collidingProbe)
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{
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PlanarReflectionProbe[] probes = Object.FindObjectsOfType<PlanarReflectionProbe>().ToArray();
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collidingProbe = null;
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foreach (var probe in probes)
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{
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if (probe == targetProbe || probe.customTexture == null)
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continue;
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var path = AssetDatabase.GetAssetPath(probe.customTexture);
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if (path == targetPath)
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{
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collidingProbe = probe;
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return true;
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}
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}
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return false;
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}
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public static void BakeCustomReflectionProbe(PlanarReflectionProbe probe, bool usePreviousAssetPath)
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{
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string path;
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if (!GetCustomBakePath(probe.name, probe.customTexture, true, usePreviousAssetPath, out path))
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return;
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PlanarReflectionProbe collidingProbe;
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if (IsCollidingWithOtherProbes(path, probe, out collidingProbe))
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{
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if (!EditorUtility.DisplayDialog("Texture is used by other reflection probe",
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string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?",
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path, collidingProbe.name), "Yes", "No"))
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{
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return;
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}
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}
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EditorUtility.DisplayProgressBar("Planar Reflection Probes", "Baking " + path, 0.5f);
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if (!BakePlanarReflectionProbe(probe, path))
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Debug.LogError("Failed to bake reflection probe to " + path);
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EditorUtility.ClearProgressBar();
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AssetDatabase.ImportAsset(path);
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probe.customTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
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EditorUtility.SetDirty(probe);
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}
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public static void BakeAllPlanarReflectionProbes()
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{
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var probes = Object.FindObjectsOfType<PlanarReflectionProbe>();
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for (var i = 0; i < probes.Length; i++)
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{
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EditorUtility.DisplayProgressBar(
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"Baking Planar Probes",
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string.Format("Probe {0} / {1}", i + 1, probes.Length),
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(i + 1) / (float)probes.Length);
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var probe = probes[i];
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var bakePath = GetBakePathFor(probe);
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var bakePathInfo = new FileInfo(bakePath);
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if (!bakePathInfo.Directory.Exists)
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bakePathInfo.Directory.Create();
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BakePlanarReflectionProbe(probe, bakePath);
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}
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}
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static string GetBakePathFor(PlanarReflectionProbe probe)
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{
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var scene = probe.gameObject.scene;
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var directory = Path.Combine(Path.GetDirectoryName(scene.path), Path.GetFileNameWithoutExtension(scene.path));
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var filename = string.Format("PlanarReflectionProbe-{0}.exr", 0);
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return Path.Combine(directory, filename);
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}
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public static bool BakePlanarReflectionProbe(PlanarReflectionProbe probe, string path)
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{
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var rt = ReflectionSystem.NewRenderTarget(probe);
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ReflectionSystem.Render(probe, rt);
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var target = new Texture2D(rt.width, rt.height, TextureFormat.RGBAHalf, false, true);
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var a = RenderTexture.active;
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RenderTexture.active = rt;
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target.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false);
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RenderTexture.active = a;
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rt.Release();
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if (!WriteAndImportTexture(path, target))
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return false;
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return true;
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}
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public static void BakeCustomReflectionProbe(ReflectionProbe probe, bool usePreviousAssetPath)
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{
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string path;
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if (!GetCustomBakePath(probe.name, probe.customBakedTexture, probe.hdr, usePreviousAssetPath, out path))
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return;
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ReflectionProbe collidingProbe;
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if (IsCollidingWithOtherProbes(path, probe, out collidingProbe))
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{
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if (!EditorUtility.DisplayDialog("Cubemap is used by other reflection probe",
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string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?",
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path, collidingProbe.name), "Yes", "No"))
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{
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return;
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}
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}
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EditorUtility.DisplayProgressBar("Reflection Probes", "Baking " + path, 0.5f);
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if (!UnityEditor.Lightmapping.BakeReflectionProbe(probe, path))
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Debug.LogError("Failed to bake reflection probe to " + path);
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EditorUtility.ClearProgressBar();
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}
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static MethodInfo k_Lightmapping_BakeReflectionProbeSnapshot = typeof(UnityEditor.Lightmapping).GetMethod("BakeReflectionProbeSnapshot", BindingFlags.Static | BindingFlags.NonPublic);
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public static bool BakeReflectionProbeSnapshot(ReflectionProbe probe)
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{
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return (bool)k_Lightmapping_BakeReflectionProbeSnapshot.Invoke(null, new object[] { probe });
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}
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public static bool BakeReflectionProbeSnapshot(PlanarReflectionProbe probe)
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{
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var rt = ReflectionSystem.NewRenderTarget(probe);
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var bakedTexture = probe.bakedTexture as Texture2D;
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var assetPath = string.Empty;
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if (bakedTexture != null)
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assetPath = AssetDatabase.GetAssetPath(bakedTexture);
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if (string.IsNullOrEmpty(assetPath))
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assetPath = GetBakePath(probe);
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if (bakedTexture == null || string.IsNullOrEmpty(assetPath))
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{
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bakedTexture = new Texture2D(rt.width, rt.height, TextureFormat.RGBAHalf, true, false);
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probe.bakedTexture = bakedTexture;
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EditorUtility.SetDirty(probe);
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}
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ReflectionSystem.Render(probe, rt);
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var art = RenderTexture.active;
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RenderTexture.active = rt;
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bakedTexture.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false);
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RenderTexture.active = art;
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WriteAndImportTexture(assetPath, bakedTexture);
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return true;
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}
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static MethodInfo k_Lightmapping_BakeAllReflectionProbesSnapshots = typeof(UnityEditor.Lightmapping).GetMethod("BakeAllReflectionProbesSnapshots", BindingFlags.Static | BindingFlags.NonPublic);
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public static bool BakeAllReflectionProbesSnapshots()
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{
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return (bool)k_Lightmapping_BakeAllReflectionProbesSnapshots.Invoke(null, new object[0]);
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}
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static bool GetCustomBakePath(string probeName, Texture customBakedTexture, bool hdr, bool usePreviousAssetPath, out string path)
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{
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path = "";
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if (usePreviousAssetPath)
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path = AssetDatabase.GetAssetPath(customBakedTexture);
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var targetExtension = hdr ? "exr" : "png";
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if (string.IsNullOrEmpty(path) || Path.GetExtension(path) != "." + targetExtension)
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{
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// We use the path of the active scene as the target path
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var targetPath = GetSceneBakeDirectoryPath(SceneManager.GetActiveScene());
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if (Directory.Exists(targetPath) == false)
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Directory.CreateDirectory(targetPath);
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var fileName = probeName + (hdr ? "-reflectionHDR" : "-reflection") + "." + targetExtension;
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fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GenerateUniqueAssetPath(Path.Combine(targetPath, fileName)));
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path = EditorUtility.SaveFilePanelInProject("Save reflection probe's cubemap.", fileName, targetExtension, "", targetPath);
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if (string.IsNullOrEmpty(path))
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return false;
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}
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return true;
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}
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static string GetBakePath(PlanarReflectionProbe probe)
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{
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var id = GetProbePersistentID(probe);
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if (id == -1)
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return string.Empty;
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var scene = probe.gameObject.scene;
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var targetPath = GetSceneBakeDirectoryPath(scene);
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if (!Directory.Exists(targetPath))
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Directory.CreateDirectory(targetPath);
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var fileName = probe.name + "-reflectionHDR.exr";
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return AssetDatabase.GenerateUniqueAssetPath(Path.Combine(targetPath, fileName));
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}
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static string GetSceneBakeDirectoryPath(Scene scene)
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{
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var targetPath = scene.path;
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targetPath = Path.Combine(Path.GetDirectoryName(targetPath), Path.GetFileNameWithoutExtension(targetPath));
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if (string.IsNullOrEmpty(targetPath))
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targetPath = "Assets";
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else if (Directory.Exists(targetPath) == false)
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Directory.CreateDirectory(targetPath);
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return targetPath;
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}
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static int GetProbePersistentID(PlanarReflectionProbe probe)
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{
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var scene = probe.gameObject.scene;
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if (!scene.IsValid())
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return -1;
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var reflectionDictionary = GetReflectionDictionaryFor(scene);
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return reflectionDictionary.GetIdFor(probe);
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}
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static ReflectionSystemSceneDictionary GetReflectionDictionaryFor(Scene scene)
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{
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ReflectionSystemSceneDictionary result = null;
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var roots = new List<GameObject>();
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scene.GetRootGameObjects(roots);
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for (var i = 0; i < roots.Count; i++)
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{
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result = roots[i].GetComponent<ReflectionSystemSceneDictionary>();
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if (result != null)
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break;
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}
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if (result == null)
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{
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result = EditorUtility.CreateGameObjectWithHideFlags(
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"Reflection System Dictionary",
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k_ReflectionSystemDictionaryHideFlags,
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typeof(ReflectionSystemSceneDictionary))
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.GetComponent<ReflectionSystemSceneDictionary>();
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SceneManager.MoveGameObjectToScene(result.gameObject, scene);
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result.gameObject.SetActive(false);
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}
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result.gameObject.hideFlags = k_ReflectionSystemDictionaryHideFlags;
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return result;
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}
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static bool WriteAndImportTexture(string path, Texture2D target)
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{
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var bytes = target.EncodeToEXR();
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try
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{
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var targetFile = new FileInfo(path);
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if (!targetFile.Directory.Exists)
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targetFile.Directory.Create();
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File.WriteAllBytes(path, bytes);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return false;
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}
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AssetDatabase.ImportAsset(path);
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var importer = AssetImporter.GetAtPath(path) as TextureImporter;
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if (importer != null)
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{
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importer.alphaSource = TextureImporterAlphaSource.None;
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importer.sRGBTexture = false;
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importer.mipmapEnabled = false;
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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if (hdrp != null)
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{
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importer.textureCompression = hdrp.renderPipelineSettings.lightLoopSettings.planarReflectionCacheCompressed
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? TextureImporterCompression.Compressed
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: TextureImporterCompression.Uncompressed;
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}
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importer.SaveAndReimport();
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}
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return true;
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}
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}
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}
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