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20 行
607 B

namespace UnityEngine.Experimental.Rendering
{
// Use this class to get a static instance of a component
// Mainly used to have a default instance
public static class ComponentSingleton<TType>
where TType : Component
{
static TType s_Instance = null;
public static TType instance
{
get
{
return s_Instance ?? (s_Instance = new GameObject("Default " + typeof(TType))
{
hideFlags = HideFlags.HideAndDontSave
}.AddComponent<TType>());
}
}
}
}