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20 行
607 B
20 行
607 B
namespace UnityEngine.Experimental.Rendering
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{
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// Use this class to get a static instance of a component
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// Mainly used to have a default instance
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public static class ComponentSingleton<TType>
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where TType : Component
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{
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static TType s_Instance = null;
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public static TType instance
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{
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get
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{
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return s_Instance ?? (s_Instance = new GameObject("Default " + typeof(TType))
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{
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hideFlags = HideFlags.HideAndDontSave
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}.AddComponent<TType>());
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}
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}
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}
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}
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