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50 行
1.8 KiB
50 行
1.8 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public abstract class AbstractMaterialGraph : SerializableGraph
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{
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public override void AddNode(INode node)
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{
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if (node is AbstractMaterialNode)
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{
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base.AddNode(node);
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}
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else
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{
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Debug.LogWarningFormat("Trying to add node {0} to Material graph, but it is not a {1}", node, typeof(AbstractMaterialNode));
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}
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}
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public override Dictionary<SerializationHelper.TypeSerializationInfo, SerializationHelper.TypeSerializationInfo> GetLegacyTypeRemapping()
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{
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var result = base.GetLegacyTypeRemapping();
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var viewNode = new SerializationHelper.TypeSerializationInfo
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{
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fullName = "UnityEngine.MaterialGraph.ViewDirectionNode",
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assemblyName = "Assembly-CSharp"
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};
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result[viewNode] = SerializationHelper.GetTypeSerializableAsString(typeof(WorldSpaceViewDirectionNode));
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var normalNode = new SerializationHelper.TypeSerializationInfo
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{
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fullName = "UnityEngine.MaterialGraph.NormalNode",
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assemblyName = "Assembly-CSharp"
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};
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result[normalNode] = SerializationHelper.GetTypeSerializableAsString(typeof(WorldSpaceNormalNode));
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var worldPosNode = new SerializationHelper.TypeSerializationInfo
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{
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fullName = "UnityEngine.MaterialGraph.WorldPosNode",
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assemblyName = "Assembly-CSharp"
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};
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result[worldPosNode] = SerializationHelper.GetTypeSerializableAsString(typeof(WorldSpacePositionNode));
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return result;
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}
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}
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}
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