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using System;
using System.Collections.Generic;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public abstract class AbstractMaterialGraph : SerializableGraph
{
public override void AddNode(INode node)
{
if (node is AbstractMaterialNode)
{
base.AddNode(node);
}
else
{
Debug.LogWarningFormat("Trying to add node {0} to Material graph, but it is not a {1}", node, typeof(AbstractMaterialNode));
}
}
public override Dictionary<SerializationHelper.TypeSerializationInfo, SerializationHelper.TypeSerializationInfo> GetLegacyTypeRemapping()
{
var result = base.GetLegacyTypeRemapping();
var viewNode = new SerializationHelper.TypeSerializationInfo
{
fullName = "UnityEngine.MaterialGraph.ViewDirectionNode",
assemblyName = "Assembly-CSharp"
};
result[viewNode] = SerializationHelper.GetTypeSerializableAsString(typeof(WorldSpaceViewDirectionNode));
var normalNode = new SerializationHelper.TypeSerializationInfo
{
fullName = "UnityEngine.MaterialGraph.NormalNode",
assemblyName = "Assembly-CSharp"
};
result[normalNode] = SerializationHelper.GetTypeSerializableAsString(typeof(WorldSpaceNormalNode));
var worldPosNode = new SerializationHelper.TypeSerializationInfo
{
fullName = "UnityEngine.MaterialGraph.WorldPosNode",
assemblyName = "Assembly-CSharp"
};
result[worldPosNode] = SerializationHelper.GetTypeSerializableAsString(typeof(WorldSpacePositionNode));
return result;
}
}
}