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115 行
3.2 KiB
115 行
3.2 KiB
using UnityEngine;
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using UnityEngine.Graphing;
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using System.Collections.Generic;
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using UnityEngine.MaterialGraph;
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using System.IO;
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using System.Linq;
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namespace UnityEditor.Graphing.Drawing
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{
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// TODO JOCE: Not sure the title bar requires a presenter at all.
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public class TitleBarPresenter : ScriptableObject
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{
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List<TitleBarButtonPresenter> m_leftItems;
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List<TitleBarButtonPresenter> m_rightItems;
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AbstractGraphEditWindow m_Owner;
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public IEnumerable<TitleBarButtonPresenter> leftItems
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{
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get { return m_leftItems; }
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}
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public IEnumerable<TitleBarButtonPresenter> rightItems
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{
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get { return m_rightItems; }
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}
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protected TitleBarPresenter()
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{}
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public void Initialize(AbstractGraphEditWindow graphWindow)
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{
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m_Owner = graphWindow;
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m_leftItems = new List<TitleBarButtonPresenter>();
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m_rightItems = new List<TitleBarButtonPresenter>();
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var currentGraphItem = CreateInstance<TitleBarButtonPresenter>();
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currentGraphItem.text = "Put name here";
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m_leftItems.Add(currentGraphItem);
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var updateAsset = CreateInstance<TitleBarButtonPresenter>();
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updateAsset.text = "Update Asset";
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updateAsset.onClick += UpdateAsset;
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m_leftItems.Add(updateAsset);
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var showInProjectItem = CreateInstance<TitleBarButtonPresenter>();
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showInProjectItem.text = "Show in project";
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showInProjectItem.onClick += OnShowInProjectClick;
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m_leftItems.Add(showInProjectItem);
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var selectGraph = CreateInstance<TitleBarButtonPresenter>();
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selectGraph.text = "Select Graph";
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selectGraph.onClick += SelectGraph;
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m_leftItems.Add(selectGraph);
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var optionsItem = CreateInstance<TitleBarButtonPresenter>();
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optionsItem.text = "Options";
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m_rightItems.Add(optionsItem);
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}
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void OnShowInProjectClick()
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{
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if (m_Owner != null)
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m_Owner.PingAsset ();
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}
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class CallbackData
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{
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public MaterialGraphAsset asset;
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public AbstractGraphEditWindow owner;
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}
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public static List<MaterialGraphAsset> FindAssets()
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{
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var assets = new List<MaterialGraphAsset>();
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string[] guids = AssetDatabase.FindAssets(string.Format("t:MaterialGraphAsset", typeof(MaterialGraphAsset)));
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for( int i = 0; i < guids.Length; i++ )
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{
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string assetPath = AssetDatabase.GUIDToAssetPath( guids[i] );
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MaterialGraphAsset asset = AssetDatabase.LoadAssetAtPath<MaterialGraphAsset>( assetPath );
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if( asset != null )
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{
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assets.Add(asset);
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}
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}
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return assets;
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}
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void SelectGraph()
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{
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var options = FindAssets().Where (x => EditorUtility.IsPersistent (x)).ToList ();
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var gm = new GenericMenu ();
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foreach (var option in options) {
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gm.AddItem (new GUIContent (AssetDatabase.GetAssetPath (option)), false, Callback, new CallbackData(){asset = option, owner = m_Owner});
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}
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gm.ShowAsContext ();
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}
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void Callback(object userData)
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{
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if (!(userData is CallbackData))
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return;
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var cbData = (CallbackData)userData;
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cbData.owner.ChangeSelction (cbData.asset);
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}
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void UpdateAsset()
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{
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//TODO: We need two currently.. fix later
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m_Owner.UpdateAsset ();
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m_Owner.UpdateAsset ();
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}
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}
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}
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