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105 行
3.2 KiB
105 行
3.2 KiB
using System.Collections.Generic;
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using System.Linq;
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using RMGUI.GraphView;
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using UnityEngine;
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using UnityEngine.Graphing;
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namespace UnityEditor.Graphing.Drawing
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{
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public class GraphNodePresenter : NodePresenter
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{
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protected GraphNodePresenter()
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{}
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public INode node { get; private set; }
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[SerializeField]
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protected List<GraphElementPresenter> m_Controls = new List<GraphElementPresenter>();
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public virtual IEnumerable<GraphElementPresenter> elements
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{
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get { return inputAnchors.Concat(outputAnchors).Cast<GraphElementPresenter>().Concat(m_Controls); }
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}
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public override bool expanded
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{
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get { return base.expanded; }
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set
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{
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if (base.expanded != value)
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{
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base.expanded = value;
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DrawState ds = node.drawState;
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ds.expanded = value;
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node.drawState = ds;
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}
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}
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}
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public virtual void OnModified(ModificationScope scope)
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{
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expanded = node.drawState.expanded;
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if (scope == ModificationScope.Topological)
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{
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var slots = node.GetSlots<ISlot>().ToList();
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inputAnchors.RemoveAll(data => !slots.Contains(((GraphAnchorPresenter)data).slot));
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outputAnchors.RemoveAll(data => !slots.Contains(((GraphAnchorPresenter)data).slot));
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AddSlots(slots.Except(inputAnchors.Concat(outputAnchors).Select(data => ((GraphAnchorPresenter)data).slot)));
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inputAnchors.Sort((x, y) => slots.IndexOf(((GraphAnchorPresenter)x).slot) - slots.IndexOf(((GraphAnchorPresenter)y).slot));
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outputAnchors.Sort((x, y) => slots.IndexOf(((GraphAnchorPresenter)x).slot) - slots.IndexOf(((GraphAnchorPresenter)y).slot));
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}
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}
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public override void CommitChanges()
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{
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var drawState = node.drawState;
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drawState.position = position;
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node.drawState = drawState;
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}
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protected virtual IEnumerable<GraphElementPresenter> GetControlData()
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{
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return Enumerable.Empty<GraphElementPresenter>();
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}
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protected void AddSlots(IEnumerable<ISlot> slots)
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{
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foreach (var slot in slots)
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{
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var data = CreateInstance<GraphAnchorPresenter>();
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data.Initialize(slot);
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if (slot.isOutputSlot)
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{
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outputAnchors.Add(data);
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}
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else
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{
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inputAnchors.Add(data);
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}
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}
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}
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// TODO JOCE: Move to OnEnable??
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public virtual void Initialize(INode inNode)
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{
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node = inNode;
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if (node == null)
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return;
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title = inNode.name;
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expanded = node.drawState.expanded;
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AddSlots(node.GetSlots<ISlot>());
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var controlData = GetControlData();
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m_Controls.AddRange(controlData);
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position = new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0);
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}
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}
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}
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