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81 行
2.4 KiB

using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UnityEngine.Experimental.UIElements;
using UnityEditor.Graphing.Util;
namespace UnityEditor.Graphing.Drawing
{
// TODO JOCE: we should not need a title bar drawer. It should just be a visual element in the nodedrawer.
public class TitleBarDrawer : DataWatchContainer
{
TitleBarPresenter m_DataProvider;
VisualContainer m_LeftContainer;
VisualContainer m_RightContainer;
public TitleBarPresenter dataProvider
{
get { return m_DataProvider; }
set
{
if (m_DataProvider == value)
return;
RemoveWatch();
m_DataProvider = value;
OnDataChanged();
AddWatch();
}
}
public TitleBarDrawer(TitleBarPresenter dataProvider)
{
name = "TitleBar";
m_LeftContainer = new VisualContainer()
{
name = "left"
};
AddChild(m_LeftContainer);
m_RightContainer = new VisualContainer()
{
name = "right"
};
AddChild(m_RightContainer);
foreach (var leftItemData in dataProvider.leftItems)
m_LeftContainer.AddChild(new TitleBarButtonDrawer(leftItemData));
foreach (var rightItemData in dataProvider.rightItems)
m_RightContainer.AddChild(new TitleBarButtonDrawer(rightItemData));
this.dataProvider = dataProvider;
AddStyleSheetPath("Styles/TitleBar");
}
public override void OnDataChanged()
{
if (m_DataProvider == null)
return;
UpdateContainer(m_LeftContainer, m_DataProvider.leftItems);
UpdateContainer(m_RightContainer, m_DataProvider.rightItems);
}
void UpdateContainer(VisualContainer container, IEnumerable<TitleBarButtonPresenter> itemDatas)
{
// The number of items can't change for now.
foreach (var pair in itemDatas.Zip(container.OfType<TitleBarButtonDrawer>()))
{
var itemData = pair.Item1;
var item = pair.Item2;
item.dataProvider = itemData;
}
}
protected override object toWatch
{
get { return dataProvider; }
}
}
}