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2.6 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Graphing.Util
{
[Serializable]
sealed class CopyPasteGraph : ISerializationCallbackReceiver
{
[NonSerialized]
HashSet<IEdge> m_Edges = new HashSet<IEdge>();
[NonSerialized]
HashSet<INode> m_Nodes = new HashSet<INode>();
[SerializeField]
List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
[SerializeField]
List<SerializationHelper.JSONSerializedElement> m_SerializableEdges = new List<SerializationHelper.JSONSerializedElement>();
public CopyPasteGraph() {}
public CopyPasteGraph(IEnumerable<INode> nodes, IEnumerable<IEdge> edges)
{
foreach (var node in nodes)
{
AddNode(node);
foreach (var edge in NodeUtils.GetAllEdges(node))
AddEdge(edge);
}
foreach (var edge in edges)
AddEdge(edge);
}
public void AddNode(INode node)
{
m_Nodes.Add(node);
}
public void AddEdge(IEdge edge)
{
m_Edges.Add(edge);
}
public IEnumerable<T> GetNodes<T>() where T : INode
{
return m_Nodes.OfType<T>();
}
public IEnumerable<IEdge> edges
{
get { return m_Edges; }
}
public void OnBeforeSerialize()
{
m_SerializableNodes = SerializationHelper.Serialize<INode>(m_Nodes);
m_SerializableEdges = SerializationHelper.Serialize<IEdge>(m_Edges);
}
public void OnAfterDeserialize()
{
var nodes = SerializationHelper.Deserialize<INode>(m_SerializableNodes, GraphUtil.GetLegacyTypeRemapping());
m_Nodes.Clear();
foreach (var node in nodes)
m_Nodes.Add(node);
m_SerializableNodes = null;
var edges = SerializationHelper.Deserialize<IEdge>(m_SerializableEdges, GraphUtil.GetLegacyTypeRemapping());
m_Edges.Clear();
foreach (var edge in edges)
m_Edges.Add(edge);
m_SerializableEdges = null;
}
internal static CopyPasteGraph FromJson(string copyBuffer)
{
try
{
return JsonUtility.FromJson<CopyPasteGraph>(copyBuffer);
}
catch
{
// ignored. just means copy buffer was not a graph :(
return null;
}
}
}
}