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36 行
969 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Vector", "Reflection")]
class ReflectionNode : CodeFunctionNode
{
public ReflectionNode()
{
name = "Reflection";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Reflection-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Reflection", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Reflection(
[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In,
[Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector Normal,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return @"
{
Out = reflect(In, Normal);
}";
}
}
}