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34 行
889 B

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class Matrix2ShaderProperty : MatrixShaderProperty
{
public Matrix2ShaderProperty()
{
displayName = "Matrix2";
}
public override PropertyType propertyType
{
get { return PropertyType.Matrix2; }
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return "float4x4 " + referenceName + " = float4x4(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)" + delimiter;
}
public override INode ToConcreteNode()
{
return new Matrix2Node
{
row0 = new Vector2(value.m00, value.m01),
row1 = new Vector2(value.m10, value.m11)
};
}
}
}