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vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
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ForwardRenderLoop [fptl] first pass at code cleanup and coding conventions compliance 8 年前
HDRenderLoop HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
RenderPasses Merge remote-tracking branch 'origin/master' 8 年前
ShaderLibrary HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
Tests renderloop test framework and a simple test stub 8 年前
common [fptl] first pass at code cleanup and coding conventions compliance 8 年前
fptl [fptl] first pass at code cleanup and coding conventions compliance 8 年前
AdditionalLightData.cs tabs -> spaces 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
ForwardRenderLoop.meta Initial ScriptableRenderLoop 9 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoop.cs tabs -> spaces 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoopPicker.cs tabs -> spaces 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前