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Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
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Resources Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
ClusteredUtils.hlsl HDRenderLoop: Fix some warning in compute shaders 8 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
LightingConvexHullUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Resources.meta HDRenderLoop: Intermediate state 8 年前
ShaderBase.hlsl fix another revZ problem in ogl 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
SortingComputeUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
TilePass.cs.hlsl HDRenderLoop: Push a version with C# that compile 8 年前
TilePass.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
TilePass.hlsl HDRenderLoop: Version that compile and display something 8 年前
TilePass.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
TilePassLoop.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
TilePassLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前