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121 行
3.0 KiB
121 行
3.0 KiB
Shader "GraphicTests/ComparerShader"
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{
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Properties
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{
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_MainTex("Texture", 2D) = "white" {}
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_CompareTex("Texture", 2D) = "white" {}
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[Enum(Red, 0, Green, 1, Blue, 2, Color, 3, Greyscale, 4, Heatmap, 5)]
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_Mode("Mode", int) = 5
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[Toggle] _MaxMode("Max Mode", int)=0
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_Split("Split", Range(0,1)) = 0.5
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_ResultSplit ("Result Split", Range(0,1)) = 0.1
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_LineWidth("Line Width", float) = 0.001
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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sampler2D _CompareTex;
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int _Mode, _MaxMode;
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float _FlipV2 = 1;
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float _CorrectGamma = 0;
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float _Split, _ResultSplit, _LineWidth;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 c1 = tex2D(_MainTex, i.uv);
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float2 uv2 = i.uv;
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if (_FlipV2 > 0) uv2.y = 1 - uv2.y;
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fixed4 c2 = tex2D(_CompareTex, uv2);
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fixed4 o = c1 - c2;
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o.a = 1;
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o = abs(o);
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float f = (o.r + o.g + o.b) / 3;
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if (_MaxMode == 1)
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f = max(o.r, max(o.g, o.b));
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if (_Mode == 0)
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o.gb = 0;
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if (_Mode == 1)
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o.rb = 0;
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if (_Mode == 2)
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o.rg = 0;
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if (_Mode == 4) // Greyscale view
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o.rgb = f;
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if (_Mode == 5) // Heat view
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{
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f = f * 3;
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o.b = 1-abs( clamp(f, 0, 2)-1) ;
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o.g = 1-abs( clamp(f, 1, 3)-2 );
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o.r = clamp(f, 2, 3) - 2;
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}
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_Split = lerp(_Split, 0.5, _ResultSplit);
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float a1 = saturate(_Split - _ResultSplit * 0.5 - _LineWidth);
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float a2 = saturate(_Split - _ResultSplit * 0.5);
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float b1 = saturate(_Split + _ResultSplit * 0.5);
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float b2 = saturate(_Split + _ResultSplit * 0.5 + _LineWidth);
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if (i.uv.x < a1)
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{
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o.rgb = c1.rgb;
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}
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else if (i.uv.x < a2)
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{
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o.rgb = 0;
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}
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else if (i.uv.x > b2)
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{
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o.rgb = c2.rgb;
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}
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else if (i.uv.x > b1)
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{
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o.rgb = 0;
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}
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if (_CorrectGamma > 0)
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o.rgb = pow(o.rgb, 0.4545454545);
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return o;
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}
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ENDCG
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}
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}
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}
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