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17 行
868 B

using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[Serializable]
public class ContactShadows : VolumeComponent
{
// Contact shadows
public BoolParameter enable = new BoolParameter(false);
public ClampedFloatParameter length = new ClampedFloatParameter(0.15f, 0.0f, 1.0f);
public ClampedFloatParameter opacity = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
public ClampedFloatParameter distanceScaleFactor = new ClampedFloatParameter(0.5f, 0.0f, 1.0f);
public MinFloatParameter maxDistance = new MinFloatParameter(50.0f, 0.0f);
public MinFloatParameter fadeDistance = new MinFloatParameter(5.0f, 0.0f);
public NoInterpClampedIntParameter sampleCount = new NoInterpClampedIntParameter(8, 4, 64);
}
}