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109 行
4.4 KiB

using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CustomEditorForRenderPipeline(typeof(ReflectionProbe), typeof(HDRenderPipelineAsset))]
[CanEditMultipleObjects]
partial class HDReflectionProbeEditor : HDProbeEditor
{
[MenuItem("CONTEXT/ReflectionProbe/Remove Component", false, 0)]
static void RemoveReflectionProbe(MenuCommand menuCommand)
{
GameObject go = ((ReflectionProbe)menuCommand.context).gameObject;
Assert.IsNotNull(go);
Undo.SetCurrentGroupName("Remove HD Reflection Probe");
Undo.DestroyObjectImmediate(go.GetComponent<ReflectionProbe>());
Undo.DestroyObjectImmediate(go.GetComponent<HDAdditionalReflectionData>());
}
[MenuItem("CONTEXT/ReflectionProbe/Reset", false, 0)]
static void ResetReflectionProbe(MenuCommand menuCommand)
{
GameObject go = ((ReflectionProbe)menuCommand.context).gameObject;
Assert.IsNotNull(go);
ReflectionProbe reflectionProbe = go.GetComponent<ReflectionProbe>();
HDAdditionalReflectionData reflectionProbeAdditionalData = go.GetComponent<HDAdditionalReflectionData>();
Assert.IsNotNull(reflectionProbe);
Assert.IsNotNull(reflectionProbeAdditionalData);
Undo.SetCurrentGroupName("Reset HD Reflection Probe");
Undo.RecordObjects(new UnityEngine.Object[] { reflectionProbe, reflectionProbeAdditionalData }, "Reset HD Reflection Probe");
reflectionProbe.Reset();
// To avoid duplicating init code we copy default settings to Reset additional data
// Note: we can't call this code inside the HDAdditionalReflectionData, thus why we don't wrap it in Reset() function
if(HDUtils.s_DefaultHDAdditionalReflectionData.influenceVolume == null)
{
HDUtils.s_DefaultHDAdditionalReflectionData.Awake();
}
HDUtils.s_DefaultHDAdditionalReflectionData.CopyTo(reflectionProbeAdditionalData);
}
static Dictionary<ReflectionProbe, HDReflectionProbeEditor> s_ReflectionProbeEditors = new Dictionary<ReflectionProbe, HDReflectionProbeEditor>();
internal override HDProbe GetTarget(Object editorTarget)
{
return (HDProbe)s_ReflectionProbeEditors[(ReflectionProbe)editorTarget].m_AdditionalDataSerializedObject.targetObject;
}
protected override void Draw(HDProbeUI s, SerializedHDProbe serialized, Editor owner)
{
HDReflectionProbeUI.Inspector.Draw(s, serialized, owner);
}
static HDReflectionProbeEditor GetEditorFor(ReflectionProbe p)
{
HDReflectionProbeEditor e;
if (s_ReflectionProbeEditors.TryGetValue(p, out e)
&& e != null
&& !e.Equals(null)
&& ArrayUtility.IndexOf(e.targets, p) != -1)
return e;
return null;
}
SerializedObject m_AdditionalDataSerializedObject;
internal HDReflectionProbeUI m_UIState = new HDReflectionProbeUI();
public bool sceneViewEditing
{
get { return HDProbeUI.IsProbeEditMode(EditMode.editMode) && EditMode.IsOwner(this); }
}
protected override void OnEnable()
{
var additionalData = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
m_AdditionalDataSerializedObject = new SerializedObject(additionalData);
m_SerializedHDProbe = new SerializedHDReflectionProbe(serializedObject, m_AdditionalDataSerializedObject);
foreach (var t in targets)
{
var p = (ReflectionProbe)t;
s_ReflectionProbeEditors[p] = this;
}
base.OnEnable();
m_UIState.owner = this;
m_UIState.Reset(m_SerializedHDProbe, Repaint);
InitializeTargetProbe();
HDAdditionalReflectionData probe = (HDAdditionalReflectionData)m_AdditionalDataSerializedObject.targetObject;
probe.influenceVolume.Init(probe);
//unhide previously hidden components
probe.hideFlags = HideFlags.None;
}
}
}