使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
ScriptableRenderPipeline
关注
29
点赞
0
派生
4
代码
合并请求
版本发布
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
1798
提交
85
分支
28
Plastic标签
C#
71%
HLSL
21.7%
ShaderLab
5.1%
GLSL
2.1%
目录树:
e9270489
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 'e9270489'
${ noResults }
ScriptableRenderPipeline
/
MaterialGraphProject
/
Assets
/
UnityShaderEditor
/
Editor
/
Drawing
/
Presenters
文件历史
bfogerty
4fcc2e9b
Presenter for the If Node
8 年前
..
ColorNodePresenter.cs
DrawData be gone
8 年前
ColorNodePresenter.cs.meta
[Material Graph] Rename and reorganise the repository.
8 年前
CubemapNodePresenter.cs
Added nodes
8 年前
CubemapNodePresenter.cs.meta
Added nodes
8 年前
IfNodePresenter.cs
Added an IF node
8 年前
IfNodePresenter.cs.meta
Added an IF node
8 年前
LevelsNodePresenter.cs
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
LevelsNodePresenter.cs.meta
Step1 for LevelNode
8 年前
MasterNodePresenter.cs
DrawData be gone
8 年前
MasterNodePresenter.cs.meta
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
MaterialGraphPresenter.cs
Presenter for the If Node
8 年前
MaterialGraphPresenter.cs.meta
[Material Graph] Rename and reorganise the repository.
8 年前
MaterialNodePresenter.cs
DrawData be gone
8 年前
MaterialNodePresenter.cs.meta
[Material Graph] Rename and reorganise the repository.
8 年前
NodePreviewPresenter.cs
[DEBUG] Added a way to generate a shader file for debugging purposes
8 年前
NodePreviewPresenter.cs.meta
[Material Graph] Rename and reorganise the repository.
8 年前
PropertyNodePresenter.cs
DrawData be gone
8 年前
PropertyNodePresenter.cs.meta
upgrading ui
8 年前
RemapInputNodePresenter.cs
DrawData be gone
8 年前
RemapInputNodePresenter.cs.meta
[mat graph]Start work on remapper
8 年前
RemapMasterNodePresenter.cs
DrawData be gone
8 年前
RemapMasterNodePresenter.cs.meta
[mat graph]Start work on remapper
8 年前
SubgraphIONodePresenter.cs
DrawData be gone
8 年前
SubgraphIONodePresenter.cs.meta
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
8 年前
SubgraphNodePresenter.cs
DrawData be gone
8 年前
SubgraphNodePresenter.cs.meta
working on shader compiler issues
8 年前
SurfaceMasterPresenter.cs
DrawData be gone
8 年前
SurfaceMasterPresenter.cs.meta
[mat graph]Really rough, but working! remap nodes.
8 年前
SwizzleNodePresenter.cs
SwizzleNode now working
8 年前
SwizzleNodePresenter.cs.meta
SwizzleNode now working
8 年前
TextureAssetPresenter.cs
Texture Asset node and sampler2D input/output type
8 年前
TextureAssetPresenter.cs.meta
Texture Asset node and sampler2D input/output type
8 年前
TextureLODNodePresenter.cs
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
TextureLODNodePresenter.cs.meta
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
TextureNodePresenter.cs
DrawData be gone
8 年前
TextureNodePresenter.cs.meta
[Material Graph] Rename and reorganise the repository.
8 年前
UVNodePresenter.cs
DrawData be gone
8 年前
UVNodePresenter.cs.meta
allow specifying the UV channel on the UV node.
8 年前
Vector1NodePresenter.cs
fixing after merge
8 年前
Vector1NodePresenter.cs.meta
[Material Graph]delete edge + vector 1 node drawing.
8 年前
Vector2NodePresenter.cs
DrawData be gone
8 年前
Vector2NodePresenter.cs.meta
Added UI for Vector{2,3,4}
8 年前
Vector3NodePresenter.cs
DrawData be gone
8 年前
Vector3NodePresenter.cs.meta
Added UI for Vector{2,3,4}
8 年前
Vector4NodePresenter.cs
DrawData be gone
8 年前
Vector4NodePresenter.cs.meta
Added UI for Vector{2,3,4}
8 年前