您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

38 行
519 B

SubShader
{
${Tags}
${Blending}
${Culling}
${ZTest}
${ZWrite}
LOD ${LOD}
CGPROGRAM
#pragma target 3.0
#pragma surface surf ${LightingFunctionName} ${VertexShaderDecl} keepalpha
#pragma glsl
#pragma debug
${ShaderPropertyUsages}
${ShaderFunctions}
struct Input
{
${ShaderInputs}
};
void vert (inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input,o);
${VertexShaderBody}
}
void surf (Input IN, inout ${SurfaceOutputStructureName} o)
{
o.Alpha = 1;
${PixelShaderBody}
}
ENDCG
}