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71 行
2.3 KiB
71 行
2.3 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEngine.Networking;
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public class ResizeBorderFrame : VisualElement
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{
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List<ResizeSideHandle> m_ResizeSideHandles;
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bool m_MaintainApsectRatio;
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public bool maintainAspectRatio
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{
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get { return m_MaintainApsectRatio; }
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set
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{
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m_MaintainApsectRatio = value;
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foreach (ResizeSideHandle resizeHandle in m_ResizeSideHandles)
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{
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resizeHandle.maintainAspectRatio = value;
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}
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}
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}
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public Action OnResizeFinished;
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public ResizeBorderFrame(VisualElement target)
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{
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InitializeResizeBorderFrame(target, target);
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}
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public ResizeBorderFrame(VisualElement target, VisualElement container)
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{
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InitializeResizeBorderFrame(target, container);
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}
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void InitializeResizeBorderFrame(VisualElement target, VisualElement container)
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{
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pickingMode = PickingMode.Ignore;
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AddToClassList("resizeBorderFrame");
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m_ResizeSideHandles = new List<ResizeSideHandle>();
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// Add resize handles along the border
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.TopLeft));
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.Top));
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.TopRight));
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.Right));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.BottomRight));
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.Bottom));
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.BottomLeft));
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// m_ResizeSideHandles.Add(new ResizeSideHandle(target, container, ResizeHandleAnchor.Left));
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foreach (ResizeSideHandle resizeHandle in m_ResizeSideHandles)
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{
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resizeHandle.OnResizeFinished += HandleResizefinished;
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Add(resizeHandle);
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}
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}
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void HandleResizefinished()
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{
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if (OnResizeFinished != null)
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{
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OnResizeFinished();
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}
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}
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}
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