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23 行
798 B

using System.IO;
using UnityEditor.ProjectWindowCallback;
namespace UnityEditor.ShaderGraph
{
public class CreateShaderSubGraph : EndNameEditAction
{
[MenuItem("Assets/Create/Shader/Sub Graph", false, 208)]
public static void CreateMaterialSubGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateShaderSubGraph>(),
"New Shader Sub-Graph.ShaderSubGraph", null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = new SubGraph();
graph.AddNode(new SubGraphOutputNode());
File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
AssetDatabase.Refresh();
}
}
}