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25 行
518 B
25 行
518 B
using System;
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using UnityEngine;
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using System.Collections;
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public class Oscilate : MonoBehaviour
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{
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public float speed = 0.1f;
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public Vector2 start;
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public Vector2 stop;
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private float elapsed;
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Vector3 startPosition;
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void Start()
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{
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startPosition = transform.position;
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}
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void Update()
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{
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elapsed += speed * Time.deltaTime;
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float l = Mathf.Sin(elapsed);
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transform.position = Vector2.Lerp(startPosition, l > 0 ? start : stop, Math.Abs(l));
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}
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}
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