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28 行
647 B

using System;
namespace UnityEditor.Graphing.Util
{
public struct ValueTuple<T1, T2>
{
public T1 Item1 { get; set; }
public T2 Item2 { get; set; }
public ValueTuple(T1 item1, T2 item2)
{
Item1 = item1;
Item2 = item2;
}
public static ValueTuple<T1, T2> Create(T1 item1, T2 item2)
{
return new ValueTuple<T1, T2>(item1, item2);
}
}
public static class ValueTuple
{
public static ValueTuple<T1, T2> Create<T1, T2>(T1 item1, T2 item2)
{
return new ValueTuple<T1, T2>(item1, item2);
}
}
}