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//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef SHADERPASS_CS_HLSL
#define SHADERPASS_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.ShaderPass: static fields
//
#define SHADERPASS_GBUFFER (0)
#define SHADERPASS_FORWARD (1)
#define SHADERPASS_FORWARD_UNLIT (2)
#define SHADERPASS_DEFERRED_LIGHTING (3)
#define SHADERPASS_DEPTH_ONLY (4)
#define SHADERPASS_VELOCITY (5)
#define SHADERPASS_DISTORTION (6)
#define SHADERPASS_LIGHT_TRANSPORT (7)
#define SHADERPASS_SHADOWS (8)
#define SHADERPASS_SUBSURFACE_SCATTERING (9)
#define SHADERPASS_VOLUME_VOXELIZATION (10)
#define SHADERPASS_VOLUMETRIC_LIGHTING (11)
#define SHADERPASS_DBUFFER (12)
#endif