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51 行
1.4 KiB
51 行
1.4 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public abstract class AbstractMasterNode : AbstractMaterialNode, IMasterNode
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{
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protected override bool generateDefaultInputs { get { return false; } }
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public override IEnumerable<ISlot> GetInputsWithNoConnection()
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{
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return new List<ISlot>();
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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public override bool allowedInSubGraph
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{
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get { return false; }
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}
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public bool isActiveMaster
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{
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get
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{
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var graph = owner as MaterialGraph;
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return graph != null && graph.masterNode == this;
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}
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set
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{
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var graph = owner as MaterialGraph;
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if (graph == null || value == isActiveMaster)
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return;
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graph.masterNode = value ? this : null;
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}
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}
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public bool canBeActiveMaster
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{
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get { return owner is MaterialGraph; }
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}
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public abstract string GetFullShader(GenerationMode mode, out List<PropertyGenerator.TextureInfo> configuredTextures);
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public abstract string GetSubShader(GenerationMode mode, PropertyGenerator shaderPropertiesVisitor);
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}
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}
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