您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
91 行
2.7 KiB
91 行
2.7 KiB
using System.Collections.Generic;
|
|
using RMGUI.GraphView;
|
|
using UnityEngine;
|
|
using UnityEngine.Graphing;
|
|
using System.Linq;
|
|
|
|
namespace UnityEditor.Graphing.Drawing
|
|
{
|
|
public class NodeDrawData : GraphElementPresenter
|
|
{
|
|
protected NodeDrawData()
|
|
{}
|
|
|
|
public INode node { get; private set; }
|
|
|
|
public bool expanded = true;
|
|
|
|
[SerializeField]
|
|
protected List<GraphElementPresenter> m_Children = new List<GraphElementPresenter>();
|
|
|
|
[SerializeField]
|
|
protected List<AnchorDrawData> m_Anchors = new List<AnchorDrawData>();
|
|
|
|
[SerializeField]
|
|
protected List<GraphElementPresenter> m_Controls = new List<GraphElementPresenter>();
|
|
|
|
public IEnumerable<GraphElementPresenter> elements
|
|
{
|
|
get { return m_Children.Concat(m_Anchors.Cast<GraphElementPresenter>()).Concat(m_Controls); }
|
|
}
|
|
|
|
public virtual void OnModified(ModificationScope scope)
|
|
{
|
|
expanded = node.drawState.expanded;
|
|
|
|
if (scope == ModificationScope.Topological)
|
|
{
|
|
var slots = node.GetSlots<ISlot>().ToList();
|
|
m_Anchors.RemoveAll(data => !slots.Contains(data.slot));
|
|
AddSlots(slots.Except(m_Anchors.Select(x => x.slot)));
|
|
m_Anchors.Sort((x, y) => slots.IndexOf(x.slot) - slots.IndexOf(y.slot));
|
|
}
|
|
}
|
|
|
|
public override void CommitChanges()
|
|
{
|
|
var drawData = node.drawState;
|
|
drawData.position = position;
|
|
node.drawState = drawData;
|
|
}
|
|
|
|
protected virtual IEnumerable<GraphElementPresenter> GetControlData()
|
|
{
|
|
return new ControlDrawData[0];
|
|
}
|
|
|
|
protected void AddSlots(IEnumerable<ISlot> slots)
|
|
{
|
|
foreach (var input in slots)
|
|
{
|
|
var data = CreateInstance<AnchorDrawData>();
|
|
data.Initialize(input);
|
|
m_Anchors.Add(data);
|
|
}
|
|
}
|
|
|
|
public virtual void Initialize(INode inNode)
|
|
{
|
|
node = inNode;
|
|
capabilities |= Capabilities.Movable;
|
|
|
|
if (node == null)
|
|
return;
|
|
|
|
name = inNode.name;
|
|
expanded = node.drawState.expanded;
|
|
|
|
var headerData = CreateInstance<HeaderDrawData>();
|
|
headerData.Initialize(inNode);
|
|
m_Children.Add(headerData);
|
|
|
|
AddSlots(node.GetSlots<ISlot>());
|
|
|
|
var controlData = GetControlData();
|
|
m_Controls.AddRange(controlData);
|
|
|
|
position = new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0);
|
|
//position
|
|
}
|
|
}
|
|
}
|