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128 行
4.8 KiB
128 行
4.8 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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class BlackboardProvider
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{
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readonly string m_AssetName;
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readonly AbstractMaterialGraph m_Graph;
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readonly Texture2D m_ExposedIcon;
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readonly Dictionary<Guid, BlackboardRow> m_PropertyRows;
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readonly BlackboardSection m_Section;
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WindowDraggable m_WindowDraggable;
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ResizeBorderFrame m_ResizeBorderFrame;
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public Blackboard blackboard { get; private set; }
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public Action onDragFinished
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{
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get { return m_WindowDraggable.OnDragFinished; }
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set { m_WindowDraggable.OnDragFinished = value; }
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}
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public Action onResizeFinished
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{
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get { return m_ResizeBorderFrame.OnResizeFinished; }
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set { m_ResizeBorderFrame.OnResizeFinished = value; }
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}
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public BlackboardProvider(string assetName, AbstractMaterialGraph graph)
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{
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m_AssetName = assetName;
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m_Graph = graph;
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m_ExposedIcon = Resources.Load("GraphView/Nodes/BlackboardFieldExposed") as Texture2D;
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m_PropertyRows = new Dictionary<Guid, BlackboardRow>();
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blackboard = new Blackboard()
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{
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scrollable = true,
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title = assetName,
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editTextRequested = EditTextRequested,
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addItemRequested = AddItemRequested,
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moveItemRequested = MoveItemRequested
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};
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m_WindowDraggable = new WindowDraggable();
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blackboard.AddManipulator(m_WindowDraggable);
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m_ResizeBorderFrame = new ResizeBorderFrame(blackboard) { name = "resizeBorderFrame" };
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blackboard.shadow.Add(m_ResizeBorderFrame);
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m_Section = new BlackboardSection { headerVisible = false };
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foreach (var property in graph.properties)
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AddProperty(property);
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blackboard.Add(m_Section);
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}
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void MoveItemRequested(Blackboard blackboard, int i, VisualElement visualElement)
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{
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Debug.Log(i);
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}
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void AddItemRequested(Blackboard blackboard)
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{
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var gm = new GenericMenu();
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gm.AddItem(new GUIContent("Float"), false, () => AddProperty(new FloatShaderProperty(), true));
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gm.AddItem(new GUIContent("Vector2"), false, () => AddProperty(new Vector2ShaderProperty(), true));
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gm.AddItem(new GUIContent("Vector3"), false, () => AddProperty(new Vector3ShaderProperty(), true));
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gm.AddItem(new GUIContent("Vector4"), false, () => AddProperty(new Vector4ShaderProperty(), true));
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gm.AddItem(new GUIContent("Color"), false, () => AddProperty(new ColorShaderProperty(), true));
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gm.AddItem(new GUIContent("Texture"), false, () => AddProperty(new TextureShaderProperty(), true));
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gm.AddItem(new GUIContent("Cubemap"), false, () => AddProperty(new CubemapShaderProperty(), true));
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gm.ShowAsContext();
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}
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void EditTextRequested(Blackboard blackboard, VisualElement visualElement, string newText)
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{
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var field = (BlackboardField)visualElement;
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var property = (IShaderProperty)field.userData;
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if (newText != property.displayName)
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{
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property.displayName = newText;
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field.text = newText;
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DirtyNodes();
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}
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}
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public void HandleGraphChanges()
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{
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foreach (var propertyGuid in m_Graph.removedProperties)
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{
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BlackboardRow row;
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if (m_PropertyRows.TryGetValue(propertyGuid, out row))
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{
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row.RemoveFromHierarchy();
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m_PropertyRows.Remove(propertyGuid);
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}
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}
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foreach (var property in m_Graph.addedProperties)
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AddProperty(property);
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}
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void AddProperty(IShaderProperty property, bool create = false)
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{
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if (m_PropertyRows.ContainsKey(property.guid))
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throw new ArgumentException("Property already exists");
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var field = new BlackboardField(m_ExposedIcon, property.displayName, property.propertyType.ToString()) { userData = property };
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var row = new BlackboardRow(field, new BlackboardFieldPropertyView(m_Graph, property));
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m_Section.Add(row);
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m_PropertyRows[property.guid] = row;
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if (create)
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{
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field.RenameGo();
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row.expanded = true;
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}
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}
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void DirtyNodes()
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{
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foreach (var node in m_Graph.GetNodes<PropertyNode>())
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node.Dirty(ModificationScope.Node);
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}
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}
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}
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