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23 行
657 B

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public class MaterialGraph : AbstractMaterialGraph
{
public IMasterNode masterNode
{
get { return GetNodes<INode>().OfType<IMasterNode>().FirstOrDefault(); }
}
public string GetShader(string name, GenerationMode mode, out List<PropertyCollector.TextureInfo> configuredTextures)
{
PreviewMode pmode;
return GetShader(masterNode as AbstractMaterialNode, mode, name, out configuredTextures, out pmode);
}
}
}