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90 行
5.3 KiB

using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class SerializedInfluenceVolume
{
public SerializedProperty root;
public SerializedProperty shapeType;
public SerializedProperty boxBaseSize;
public SerializedProperty boxBaseOffset;
public SerializedProperty boxInfluencePositiveFade;
public SerializedProperty boxInfluenceNegativeFade;
public SerializedProperty boxInfluenceNormalPositiveFade;
public SerializedProperty boxInfluenceNormalNegativeFade;
public SerializedProperty boxPositiveFaceFade;
public SerializedProperty boxNegativeFaceFade;
public SerializedProperty sphereBaseRadius;
public SerializedProperty sphereBaseOffset;
public SerializedProperty sphereInfluenceFade;
public SerializedProperty sphereInfluenceNormalFade;
internal SerializedProperty editorAdvancedModeBlendDistancePositive;
internal SerializedProperty editorAdvancedModeBlendDistanceNegative;
internal SerializedProperty editorSimplifiedModeBlendDistance;
internal SerializedProperty editorAdvancedModeBlendNormalDistancePositive;
internal SerializedProperty editorAdvancedModeBlendNormalDistanceNegative;
internal SerializedProperty editorSimplifiedModeBlendNormalDistance;
internal SerializedProperty editorAdvancedModeEnabled;
public SerializedInfluenceVolume(SerializedProperty root)
{
this.root = root;
shapeType = root.Find((InfluenceVolume i) => i.shapeType);
boxBaseSize = root.Find((InfluenceVolume i) => i.boxBaseSize);
boxBaseOffset = root.Find((InfluenceVolume i) => i.boxBaseOffset);
boxInfluencePositiveFade = root.Find((InfluenceVolume i) => i.boxInfluencePositiveFade);
boxInfluenceNegativeFade = root.Find((InfluenceVolume i) => i.boxInfluenceNegativeFade);
boxInfluenceNormalPositiveFade = root.Find((InfluenceVolume i) => i.boxInfluenceNormalPositiveFade);
boxInfluenceNormalNegativeFade = root.Find((InfluenceVolume i) => i.boxInfluenceNormalNegativeFade);
boxPositiveFaceFade = root.Find((InfluenceVolume i) => i.boxPositiveFaceFade);
boxNegativeFaceFade = root.Find((InfluenceVolume i) => i.boxNegativeFaceFade);
sphereBaseRadius = root.Find((InfluenceVolume i) => i.sphereBaseRadius);
sphereBaseOffset = root.Find((InfluenceVolume i) => i.sphereBaseOffset);
sphereInfluenceFade = root.Find((InfluenceVolume i) => i.sphereInfluenceFade);
sphereInfluenceNormalFade = root.Find((InfluenceVolume i) => i.sphereInfluenceNormalFade);
editorAdvancedModeBlendDistancePositive = root.FindPropertyRelative("editorAdvancedModeBlendDistancePositive");
editorAdvancedModeBlendDistanceNegative = root.FindPropertyRelative("editorAdvancedModeBlendDistanceNegative");
editorSimplifiedModeBlendDistance = root.FindPropertyRelative("editorSimplifiedModeBlendDistance");
editorAdvancedModeBlendNormalDistancePositive = root.FindPropertyRelative("editorAdvancedModeBlendNormalDistancePositive");
editorAdvancedModeBlendNormalDistanceNegative = root.FindPropertyRelative("editorAdvancedModeBlendNormalDistanceNegative");
editorSimplifiedModeBlendNormalDistance = root.FindPropertyRelative("editorSimplifiedModeBlendNormalDistance");
editorAdvancedModeEnabled = root.FindPropertyRelative("editorAdvancedModeEnabled");
//handle data migration from before editor value were saved
if(editorAdvancedModeBlendDistancePositive.vector3Value == Vector3.zero
&& editorAdvancedModeBlendDistanceNegative.vector3Value == Vector3.zero
&& editorSimplifiedModeBlendDistance.floatValue == 0f
&& editorAdvancedModeBlendNormalDistancePositive.vector3Value == Vector3.zero
&& editorAdvancedModeBlendNormalDistanceNegative.vector3Value == Vector3.zero
&& editorSimplifiedModeBlendNormalDistance.floatValue == 0f
&& (boxInfluencePositiveFade.vector3Value != Vector3.zero
|| boxInfluenceNegativeFade.vector3Value != Vector3.zero))
{
Vector3 positive = boxInfluencePositiveFade.vector3Value;
Vector3 negative = boxInfluenceNegativeFade.vector3Value;
//exact advanced
editorAdvancedModeBlendDistancePositive.vector3Value = positive;
editorAdvancedModeBlendDistanceNegative.vector3Value = negative;
//aproximated simplified
editorSimplifiedModeBlendDistance.floatValue = Mathf.Max(positive.x, positive.y, positive.z, negative.x, negative.y, negative.z);
//no normal modification allowed anymore in PlanarReflectionProbe
boxInfluenceNormalPositiveFade.vector3Value = Vector3.zero;
boxInfluenceNormalNegativeFade.vector3Value = Vector3.zero;
//display old data
editorAdvancedModeEnabled.boolValue = true;
Apply();
}
}
public void Apply()
{
root.serializedObject.ApplyModifiedProperties();
}
}
}