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12 行
332 B

using System.Collections;
using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[VolumeComponentEditor(typeof(ScreenSpaceRefraction))]
public class ScreenSpaceRefractionEditor : ScreenSpaceLightingEditor
{
}
}