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71 行
2.7 KiB
71 行
2.7 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class CopyColorPass : ScriptableRenderPass
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{
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float[] m_OpaqueScalerValues = {1.0f, 0.5f, 0.25f, 0.25f};
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int m_SampleOffsetShaderHandle;
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private RenderTargetHandle source { get; set; }
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private RenderTargetHandle destination { get; set; }
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public CopyColorPass()
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{
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m_SampleOffsetShaderHandle = Shader.PropertyToID("_SampleOffset");
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}
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public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
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{
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this.source = source;
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this.destination = destination;
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}
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public override void Execute(LightweightForwardRenderer renderer, ref ScriptableRenderContext context,
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ref CullResults cullResults,
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ref RenderingData renderingData)
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{
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CommandBuffer cmd = CommandBufferPool.Get("Copy Color");
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Downsampling downsampling = renderingData.cameraData.opaqueTextureDownsampling;
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float opaqueScaler = m_OpaqueScalerValues[(int)downsampling];
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RenderTextureDescriptor opaqueDesc = LightweightForwardRenderer.CreateRTDesc(ref renderingData.cameraData, opaqueScaler);
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RenderTargetIdentifier colorRT = source.Identifier();
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RenderTargetIdentifier opaqueColorRT = destination.Identifier();
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cmd.GetTemporaryRT(destination.id, opaqueDesc, renderingData.cameraData.opaqueTextureDownsampling == Downsampling.None ? FilterMode.Point : FilterMode.Bilinear);
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switch (downsampling)
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{
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case Downsampling.None:
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cmd.Blit(colorRT, opaqueColorRT);
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break;
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case Downsampling._2xBilinear:
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cmd.Blit(colorRT, opaqueColorRT);
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break;
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case Downsampling._4xBox:
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Material samplingMaterial = renderer.GetMaterial(MaterialHandles.Sampling);
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samplingMaterial.SetFloat(m_SampleOffsetShaderHandle, 2);
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cmd.Blit(colorRT, opaqueColorRT, samplingMaterial, 0);
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break;
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case Downsampling._4xBilinear:
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cmd.Blit(colorRT, opaqueColorRT);
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break;
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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public override void FrameCleanup(CommandBuffer cmd)
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{
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if (destination != RenderTargetHandle.CameraTarget)
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{
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cmd.ReleaseTemporaryRT(destination.id);
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destination = RenderTargetHandle.CameraTarget;
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}
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}
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}
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}
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