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Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
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BuiltinData.cs [refactor namespace] 8 年前
BuiltinData.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
BuiltinData.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
BuiltinData.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
BuiltinData.hlsl Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
BuiltinData.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前