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42 行
2.2 KiB
42 行
2.2 KiB
using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class SerializedInfluenceVolume
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{
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public SerializedProperty root;
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public SerializedProperty shapeType;
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public SerializedProperty boxBaseSize;
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public SerializedProperty boxBaseOffset;
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public SerializedProperty boxInfluencePositiveFade;
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public SerializedProperty boxInfluenceNegativeFade;
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public SerializedProperty boxInfluenceNormalPositiveFade;
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public SerializedProperty boxInfluenceNormalNegativeFade;
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public SerializedProperty boxPositiveFaceFade;
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public SerializedProperty boxNegativeFaceFade;
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public SerializedProperty sphereBaseRadius;
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public SerializedProperty sphereBaseOffset;
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public SerializedProperty sphereInfluenceFade;
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public SerializedProperty sphereInfluenceNormalFade;
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public SerializedInfluenceVolume(SerializedProperty root)
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{
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this.root = root;
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shapeType = root.Find((InfluenceVolume i) => i.shapeType);
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boxBaseSize = root.Find((InfluenceVolume i) => i.boxBaseSize);
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boxBaseOffset = root.Find((InfluenceVolume i) => i.boxBaseOffset);
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boxInfluencePositiveFade = root.Find((InfluenceVolume i) => i.boxInfluencePositiveFade);
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boxInfluenceNegativeFade = root.Find((InfluenceVolume i) => i.boxInfluenceNegativeFade);
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boxInfluenceNormalPositiveFade = root.Find((InfluenceVolume i) => i.boxInfluenceNormalPositiveFade);
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boxInfluenceNormalNegativeFade = root.Find((InfluenceVolume i) => i.boxInfluenceNormalNegativeFade);
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boxPositiveFaceFade = root.Find((InfluenceVolume i) => i.boxPositiveFaceFade);
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boxNegativeFaceFade = root.Find((InfluenceVolume i) => i.boxNegativeFaceFade);
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sphereBaseRadius = root.Find((InfluenceVolume i) => i.sphereBaseRadius);
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sphereBaseOffset = root.Find((InfluenceVolume i) => i.sphereBaseOffset);
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sphereInfluenceFade = root.Find((InfluenceVolume i) => i.sphereInfluenceFade);
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sphereInfluenceNormalFade = root.Find((InfluenceVolume i) => i.sphereInfluenceNormalFade);
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}
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}
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}
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